Quake
Archivos de Quake
16 files
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[Armageddon07] Detalle de Resultados
By Sky
El PDF adjunto muestra el detalle de todos los encuentros realizados durante Armageddon'07. Incluye jugadores, mapas y resultados por encuentro. Una información detallada para todos los que deseen ver como se desarrolló el evento.
97 downloads
Updated
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[Armageddon07] DEMOS Final
By Sky
Demos correspondientes a los encuentros de la Final de Armageddon'07:
Final
Keyro -Bloodwolf
120 downloads
Updated
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[Armageddon07] DEMOS Final Lower Bracket
By Sky
Demos correspondientes a los encuentros de la Final Lower Bracket de Armageddon'07:
Final Lower Bracket
Keyro -XyGvot
95 downloads
Submitted
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[Armageddon07] DEMOS Final Upper Bracket
By Sky
Demos correspondientes a los encuentros de la Final Upper Bracket de Armageddon'07:
Final Upper Bracket
Keyro -Bloodwolf
92 downloads
Submitted
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[Armageddon07] DEMOS Semifinal Lower Bracket
By Sky
Demos correspondientes a los encuentros de la Semifinal Lower Bracket de Armageddon'07:
Semifinal Lower Bracket
Scila - XyGvot
67 downloads
Submitted
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[Armageddon07] DEMOS Ronda #3 Lower Bracket
By Sky
Demos correspondientes a los encuentros de la Tercera Ronda Lower Bracket de Armageddon'07:
Ronda #3 - Lower Bracket
Scila - r0x
EpicNexus - XyGvot
76 downloads
Updated
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[Armageddon07] DEMOS Ronda #3 Upper Bracket
By Sky
Demos correspondientes a los encuentros de la Tercera Ronda Upper Bracket de Armageddon'07:
Ronda #3 - Upper Bracket
Keyro - Scila
EpicNexuS - Bloodwolf
63 downloads
Submitted
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[Armageddon07] DEMOS Ronda #2 Lower Bracket
By Sky
Demos correspondientes a los encuentros de la Segunda Ronda Lower Bracket de Armageddon'07:
Ronda #2 - Lower Bracket
-ooo- -Tuky
r0x - Death-onator
XyGvot - ndrtkr
Scarface - CratoS
Tuky - r0x
XyGvot - CratoS
73 downloads
Submitted
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[Armageddon07] DEMOS Ronda #2 Upper Bracket
By Sky
Demos correspondientes a los encuentros de la Segunda Ronda Upper Bracket de Armageddon'07:
Ronda #2 - Upper Bracket
Keyro -XyGvot
Scila - Scarface
EpicNexuS - -ooo-
Bloodwolf - r0x
59 downloads
Updated
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[Armageddon07] DEMOS Ronda #1
By Sky
Demos correspondientes a la Primera Ronda de Armageddon'07. Los seguientes encuentros se incluyen dentro de este compendio:
Upper Bracket I
XyGvot - ALM
Holy Cow - Takuma
Scila - Bloodhorn
ndrtkr - Dr.Se-R
Scarface - Cpt. Veneno
Fautus - Psytechdragon
Keyro - CratoS
XyGvot - Takuma
Scila - ndrtkr
Scarface - Psytechdragon
Upper Bracket II
EpicNexuS - Bardux
Maiden - Ramboscar
-ooo- - K_Ronte
Death-onator - fr4gus
Bloodwolf - NightCrawler
eKsT - Berzerker
r0x - Arielitox
Tuky - Melkor
EpickNexus - Ramboscar
-ooo- - Death-onator
Bloodwolf - Berzerker
r0x - Tuky
Lower Bracket I
ALM - Holy Cow
Bloodhorn - Dr.Se-R
Cpt Veneno - Fautus
Tuky - Holy Cow
Ramboscar - Dr.Se-R
Daeth-onator - Fautus
Berzerker - Tuky
Ramboscar - Death-onator
Lower Bracket II
Bardux - Maiden
K_Ronte - fr4gus
NightCrawler - eKsT
Arielitox - Melkor
ndrtkr - Maiden
Psytechdragon - K_Ronte
CratoS - eKsT
Takuma - ArielitoX
ndrtkr - K-Ronte
CratoS - Takuma
128 downloads
Submitted
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[Armageddon07] DEMOS Ronda Preliminar -FFA-
By Sky
Demos de la Ronda Preliminar de Armageddon'07, correspondiente a los 4 FFA que se jugaron al inicio del evento entre los 32 participantes.
133 downloads
Submitted
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Quake 4 Multiplayer Demo
By Sky
Esta versión revisada del demo de Quake 4 contiene los niveles iniciales del single player, así como dos mapas multiplayer. Esta nueva versión incluye la opción Multiplayer.
135 downloads
Submitted
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Quake Wars Multiplayer in-game video
By Sky
Vídeo in-game de Quake Wars en acción multiplayer.
82 downloads
Submitted
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Quake 4 v1.4.2 Patch (Windows)
By Sky
Version 1.4.2 Update
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* player lean, player models lean in the direction of movement
use g_playerLean to scale or disable the effect (client side)
* fix wallhugging on ramps
fix also makes ramps slightly faster
* horizontal speed fully maintained when crouch sliding and hitting a ramp
previous version had a little dip
1.4.1 had a bug that caused a sharp speed drop (this is also fixed)
* RG ammo box 10->7
change was initiallly advertised in 1.4.1 but didn't make it in
* si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
* predict weapon changes for the local client. more responsive on high ping
(can be turned off with net_clientPredictWeaponSwitch 0)
* revert the projectile code to 1.4.0, not trying to predict projectiles anymore
the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)
(was causing too many bad artifacts)
* reworked the hit sounds / hit feedback propagation. fixed skipping problems
* change network demo extension to include the protocol number
for Quake 4 1.4.2, the extension is .ndmo85
* fix network demos not setting the si_fps value properly
* fix client prediction being irregular when connected to a TV repeater
* added r_skipSky for a cheap black sky
* fix a crash in single player (sound related)
* fix several SMP-related crashes
* fix a crash in autodownload server
* hud_showSpeed cvar (shows current horizontal speed)
* hud_showInput cvar (shows the input state to learn how to make particular moves)
* s_useOcclusion no longer cheat protected (can be changed by network clients now)
* no gauntlet spinup time, damage is immediate now
* bse_rateLimit defaults to 3, showing all shotgun pellet impacts
* added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
* updated reference netdemo included for performance tests: id_perftest.ndmo85
434 downloads
Updated
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Quake 4 v1.3 to v1.4.2 Patch (Windows)
By Sky
Version 1.4.2 Update
--------------------
* player lean, player models lean in the direction of movement
use g_playerLean to scale or disable the effect (client side)
* fix wallhugging on ramps
fix also makes ramps slightly faster
* horizontal speed fully maintained when crouch sliding and hitting a ramp
previous version had a little dip
1.4.1 had a bug that caused a sharp speed drop (this is also fixed)
* RG ammo box 10->7
change was initiallly advertised in 1.4.1 but didn't make it in
* si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
* predict weapon changes for the local client. more responsive on high ping
(can be turned off with net_clientPredictWeaponSwitch 0)
* revert the projectile code to 1.4.0, not trying to predict projectiles anymore
the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)
(was causing too many bad artifacts)
* reworked the hit sounds / hit feedback propagation. fixed skipping problems
* change network demo extension to include the protocol number
for Quake 4 1.4.2, the extension is .ndmo85
* fix network demos not setting the si_fps value properly
* fix client prediction being irregular when connected to a TV repeater
* added r_skipSky for a cheap black sky
* fix a crash in single player (sound related)
* fix several SMP-related crashes
* fix a crash in autodownload server
* hud_showSpeed cvar (shows current horizontal speed)
* hud_showInput cvar (shows the input state to learn how to make particular moves)
* s_useOcclusion no longer cheat protected (can be changed by network clients now)
* no gauntlet spinup time, damage is immediate now
* bse_rateLimit defaults to 3, showing all shotgun pellet impacts
* added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
* updated reference netdemo included for performance tests: id_perftest.ndmo85
107 downloads
Updated
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Bzk vrs [Blood+Keyro]: humiliation!
By Sky
Ni ser el Primer Campeón de Quake IV, ni ser parte el Team Campeón del Dirty Six 2007. Ni mucho menos ser 4 veces Campeón de Quake III Arena o ser Campeón de PainKiller y Unreal Tournament 2004. Nada de esto puedo evitar lo que paso el pasado sábado en la HM LAN.
No les voy a decir más, voy a dejar que el video que preparamos para ustedes lo diga todo, pero de algo si estoy seguro, Armagedón 2007 no será el fin del mundo, pero si será el fin de los mismos de siempre, ¡en donde la sangre nueva se hará sentir!
165 downloads
Updated