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Gollo

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Everything posted by Gollo

  1. kyle es el mas gosu que estarán esperando los de LA para sacar otro jedi knight deberían hacer uno de los mejores enemigos en los video juegos
  2. facebook en un juego? redes sociales mientras se juega? bueno me imagino q para muchos es útil...
  3. usted tampoco zinner me gustaria ver a frocho en una partida de sc deber ser tan bueno q se va random
  4. el modo lan hace falta?
  5. OPERA ftw! el mejor juego de estrategia de todos los tiempos Company of Heroes no tiene observers
  6. Gollo replied to Sky's topic in Noticias
    esto si es una noticia!!!
  7. y va a jugar con un control? que asco
  8. areku tiene 12 años?
  9. tal vez esto le sirva http://seriousbit.com/netbalancer/ edit: me equivoque esto no sirve
  10. ###### xq no vi este post q mierda
  11. crysis 2 y force unleasehd 2
  12. sf2 champions edition es insuperable....
  13. jaja q bueno se ve parece que resucito mk
  14. creo q necesitare una tarjeta de video
  15. lol creame mae no lo basure hubiera sido peor
  16. crei que entre topic de crysis 2 o me equivoque?
  17. que exelente game el game play esta todavia mejor!
  18. this muchos juegos evolucionaron como war3 pero yo no veo nada en sc2 me aburri rapidito
  19. What makes Company of Heroes Online different from the other COH titles? Company of Heroes Online is a completely unique free-to-play experience which builds upon the great multiplayer gameplay the franchise is known for. COHO allows players to create a persistent commander from one of several combat doctrines, including infantry, airborne, and armored to name a few. As players progress, they can upgrade their commander's special abilities, outfit their troops with unique upgrades, and enlist the aid of Hero units. This persistent progression and expanded customization allows players to build their armies over time and strategize both on and off the battlefield. What kinds of upgrades can you get? The game features a large number of upgrades and special units. You can obtain upgrades to increase speed, improve accuracy, decrease resource costs, and increase health of your units to name a few. Players are limited on how many they can bring in a match. You can also recruit Hero units which have special abilities not available to standard units. Heroes level up from match to match as well, adding persistence to units between matches. Both of these items can be unlocked by playing the game or can be purchased from the store. Will the micro-transaction model affect balance / give a player the advantage? Maintaining play balance is extremely important and is a key focus for the team. We aren't ready to speak in-depth about specifics just yet, but we are looking to maintain fun and fair competition through a variety of methods including free upgrades, earned in-game "currency", and intelligent matchmaking. What will happen to players of the original COH / support for the original COH when this comes out? It is of the utmost importance to us that we continue to support the players who helped make Company of Heroes great. We will be maintaining the current servers for the foreseeable future, so players can continue to engage in multiplayer matches in Company of Heroes, Opposing Fronts, and Tales of Valor. We will also be unveiling unique rewards in Company of Heroes Online for our loyal fanbase in the near future. We will definitely continue to support these players. How many maps / factions / features will it have at launch? We aren't ready to go into details on this yet, but suffice to say the game will feature a broad selection of content at launch, with continued post launch support and updates. How will COHO be distributed? COHO will be distributed digitally. At launch, players will be able to download it from the official site www.companyofheroes.com and start playing right away for free. Will you be doing a beta? We will offer a beta phase and will be revealing more details soon. What is the release date? Company of Heroes Online will be coming to the US and Canadian markets in the fall of this year
  20. yay papillo en el trailer que venia en el juego se veia muy completo el wow osea cuando tiraron frozen throne ya wow lo tenia terminado basicamente
  21. si mae acéptelo war3 era el aperitivo para la gran entrada
  22. pero andres de que se enoja? si antes de que lanzaran war3 ya se sabia que la blizzard iba a tirar wow (venia un trailer en war3 de wow) war3 solo era una entrada para calentar motores
  23. warcraft no estan bueno fue muy popular pero gracias a sc y despues a dota... rtS? = company of heroes
  24. que jueguito mas feo hubieran hecho jedi knight 3 mejor

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