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Posted

Pongamos aca toda la informacion de las cosas nuevas que estan saliendo en Blizzcon para Starcraft 2 : Heart of the SWARM!

SCREENSHOTS!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868

LEAKED UNITS!

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Lista de cambios

Mass recall on Nexus in HOTS!!!!! Nexus mass recall for 75 energy.

Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership

Burrow charge ability for Ultralisk.

Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.

Burrowed banelings can MOVE. Possibly an upgrade!

Carriers Are Gone!

Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures

Oracle can see research or production of enemy structures

Replicant can transform into non massive units

Recalled units are unable to move for a few seconds

Warhound is good at killing siege tanks, but has a short range

Thor attack and health increased

Instead of air attack, Thor gets a massive bombardment skill

Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory

Battle Hellion has higher health and shorter range

Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time

Ghost cloak is no longer an on/off skill

Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed

Reaper loses d8 charge attack

Reaper gains a HP recovery skill

Viper inserts parasite into friendly units to make them detectors

No more Overseer.

Hydra speed increased.

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed.

Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.

Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.

Mothership Gone to!

DETALLES MIENTRAS SE DA EL EVENTO

Edit#1: Carriers are Gone

From IPL Caster AskJoshy:

Terran: aoe spine crawler, transforming factory unit, Goliath substitute online

Zerg: burrow moveable blank, reverse dark swarm, detection changes

Protoss: mineral shields, new nexus defensive ability, and............ Cloning?

More concrete details after doors open.

EDIT: Doors are open now. The aoe spine crawler is a Shredder. It costs 150/150 and comes from the factory. It does nothing in its mobile form, but when you plant it in the ground making it stationary, it fires a quick aoe pulse in a visible, kind of large radius. The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone. Good for map control, and blocking expansions maybe.

The transforming unit is the hellion. I only got to see it a little but it basically just flips into a firebat sort of thing and fires in a different pattern, more like a cone than a line. It's slower in its firebat form, as it's walking around.

Goliath substitute is the Warhound, also from the factory. Shoots rockets at air kind of like a thor, but no/weaker splash and actually a really weak base attack. Its ground to ground attack looks like it's firing a tazer at its enemy. Decently quick fire rate, good for support I think, not viable to mass them.

Burrow moveable banelings. That is all.

Reverse dark swarm is just disruption web from the corsair, you guys were right. It's fired from the new "Viper" unit. This unit can also cast a spell to make any unit a detector. Overseers are out of the game. Viper's last spell is 100 energy (out of 200) and it pulls any unit from range to itself, like Scorpion's "Get over here!" or a chameleon tongue. I did it on an ultralisk and laughed.

Protoss mineral shields come from a new flying raider unit. It coats enemy minerals in little white bubbles/shields that must be attacked down or time expired. My SCVs freaked out when Artosis did it to me, so my marines came and cleaned up the shield things.

The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health. Not sure if this will be changed.

Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it.

There's more stuff in the demo, but I only got to play one round and observe the Zerg stuff after my session was over.

OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.

HotS Trailer

Mapas multiplayer nuevos

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Posted (edited)

mae que tuanis esa vara que los ultralisk hacen como una teletransportacion bajo tierra

(1:57 del video) pero debe de ser solo en campaing por que en multiplayer imaginese que desmadre hace uno contra los expo protto XD

Edited by Cortez
Posted

Mae estan chivisimas todas las unidades menos las terran LOL!!! ke transformers mas feos, parece ke los compraron en Palí xD buajajajajajajaja ke feos!!!!

tengo ke ver un gameplay a ver como es la trama!!!

Posted

ha ha si como que son fanaticos de Michael Bay, deberian de cambiarles el nombre de terran a transformers, pero el robo-helion esta chiva. me imagino que lo primero que van a hacer cuando salga el juego es nerf al range del viper con esa vara que parece le latigo de scorpion

Posted (edited)

Protoss

Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with a second psionic unit, a new way to counter flocks of Mutalisks, and a new form of enemy harassment.

Tempest

Description: The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.

Oracle

Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.

Replicant

Description: Replicants have one ability: to transform itself into any non-massive unit. They're expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.

New Abilities

A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. Another ability, Mass Recall, has also been added to the nexus, which allows protoss players to teleport armies from out in the field back to the nexus. The recalled units are stunned for a few seconds when recalled.

Retired Units

As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.

Terran

The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.

Shredder

Description: The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack -- but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.

Warhound

Description: The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks -- though it's not particularly effective against non-mechanical units.

Thor (Modified)

Description: While it was always quite effective against ground and air, one of the biggest problems with the Thor has been that it’s too big and bulky to move around well... so the terrans decided to made it even bigger. In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor's anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built.

New Abilities

The Hellion has been upgraded to a transforming unit similar to the Viking. When transformed into its new battle mode, the Hellion will gain in hit points and get a stronger flame attack that covers a short arc in front of it. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots. The Ghost’s Cloak ability has also been modified -- it will no longer be a toggled effect. Instead, there will be a one-time energy cost to activate Cloak for a specific time duration. Energy regeneration will continue while cloaked, and Ghosts can re-cloak while nuking without interrupting the call-down. The Battlecruiser will gain a speed-boost ability called Redline Reactor, which is governed by a cooldown. And finally, the Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.

Zerg

The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.

Viper

Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.

Swarm Host

Description: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.

New Abilities

The Corruptor's Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time. Ultralisks have a new Burrow Charge skill that lets them dive underground and instantly surface at a target, allowing them to initiate the fight faster on a crowded battlefield. Finally, the Baneling has evolved tunneling claws similar to the Roach, which allows them to move while burrowed -- this new evolution will mean other races will need to be even more wary about hidden drops and making sure to have detectors with their army. Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.

Retired Units

The Overseer has been cut; its detection ability has been replaced by the Viper and its Ocular Parasite.

Edit: links a video de las unidades:

Edited by Duque
Posted

Q tan equivocado estaba con lo de LAN, creo q mucho del exito q tiene SC2 es gracias a q no tiene LAN, y a como van, no creo q haya suficientes razones para q Blizzard lo integre.

Posted

Al final de cuentas estan batallando contra la pirateria, si dan el brazo a torcer con el LAN el juego lo piratean mas rapido de lo que lo estan haciendo ahora ademas el juego esta bien asi, no se por que la necesidad de LAN, un servidor dedicado como dice el mae soluciona el problema del lag, de hecho veo mas interesante que varias personas puedan ver un replay al mismo tiempo o el clan support.

offtopic = Nestea gana el blizzcon XD

Posted

No se si vieron pero esta tuanis, a cada raza le fixearon 3 cosas, a cuanto me refiero a fixear es = agregar new units, remover units o arreglar unidades, tons al parecer esta bastante bien, para q los zerg no piensen q solo les dieron 2 units...

Aparte de las units q quitaron y las nuevas hay par de cambios:

Reaper Health regeneration out of comeback

Battlecruiser Speed boost on cooldown

Baneling BURROW MOVE <------------- WTF??

Hydra Speed Upgrade <------------- Shit

Corruptor Syphon attatch to buildings and harvest them

Nexus Defensive Ability

Nexus Recall Ability Defense to call back the army

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